So I would like to create games and applications for the flipper zero but there’s one thing I need to know first which is how you draw pixels to the screen which should be pretty basic I know but I don’t quite have a flipper zero yet
but I have pre-ordered one already and it’s almost time for them to allow full purchases at least I think
So anyways I need to know this before hand and then I’ll test as soon as I get my hands on one
But anyways thanks in advance.
I think I figured out that it’s:
u8g2_DrawPixel(u8g2_t *u8g2, u8g2_uint_t x, u8g2_uint_t y);
Edit: and I believe you have to include: lib/u8g2/u8g2.h
Actually, I think I was wrong but I don’t know what it is now.