When trying to debug in VSCode/VSCodium my breakpoints are hitting the wrong file?
Here’s the steps I’ve taken so far:
- Cloned the initial repository
./fbt vscode_distand installed/removed all recommended extensions
- Put the FlipperZero into Debug Mode (Enabled Heap; if it matters)
- Ran USB Flash w/ Resources via
Ctrl + Shift + B
- Once complete, set a breakpoint in flipper.c:flipper_init() and connected to the Wifi Dev Board via BlackMagic
- Ran Debug w/ BlackMagic
The result in this instance was the debugger breaks on the loader.c file and I can’t step through the code I want to step through. When I press play no other breakpoint is hit.
Do I need to setup source mapping of some kind? I don’t see any other suggestions online on how to fix this or anyone else mentioning this issue, but there is not a lot of discussion on debugging.